One thing I like with JavaScript and NodeJS is to have JSON in the entire stack. I store JSON on disk, process JSON data server side, send JSON over HTTP, process JSON data client side, and the web GUI can easily present JSON (I work with Angular).
As a result of this, all objects are not created the same. Lets say I keep track of Entries, I have an Entry-constructor that initiates new objects with all fields (no more no less). At the same time I receive Entry-objects as JSON-data over the network.
A strategy is needed:
- Have mix of raw JSON-Entries and Objects that are instanceof Entry
- Create real Entry-objects from all JSON-data
- Only work with raw JSON-Entries
Note that if you don’t go with (2) you can’t use prototype, expect objects to have functions or use instanceof to identify objects.
Another perhaps not obvious aspect is that performance is not the same. When you create a JavaScript object using new the runtime actually creates a class with fast to access properties. Such object properties are faster than
- an empty object {} with properties set afterwards
- an object created with JSON.parse()
I wrote a program to test this. The simplified explanation is that I obtained an array of objects that I then sorted/calculated a few (6) times. For a particular computer and problem size I got these results:
TIME PARAMETER DESCRIPTION 3.3s R Produce random objects using "new" 4.4s L Load objects from json-file using JSON.parse() 3.0s L2 json-file, JSON.parse(), send raw objects to constructor 3.2s L3 load objects using require() from a js-file
I will be honests and say that the implementation of the compare-function sent to sort() matters. Some compare functions suffered more or less from different object origins. Some compare functions are more JIT-optimised and faster the second run. However, the consistent finding is that raw JSON-objects are about 50% slower than objects created with new and a constructor function.
What is not presented above is the cost of parsing and creating objects.
My conclusion from this is that unless you have very strict performance requirements you can use the raw JSON-objects you get over the network.
Below is the source code (for Node.js). Apart from the parameters R, L, L2 and L3 there is also a S(tore) parameter. It creates the json- and js-files used by the Load options. So typically run the program with the S option first, and then the other options. A typicall run looks like this:
$ node ./obj-perf.js S Random: 492ms Store: 1122ms $ node ./obj-perf.js R Random: 486ms DISTS=110463, 110621, 110511, 110523, 110591, 110515 : 3350ms DISTS=110463, 110621, 110511, 110523, 110591, 110515 : 3361ms DISTS=110463, 110621, 110511, 110523, 110591, 110515 : 3346ms $ node ./obj-perf.js L Load: 376ms DISTS=110463, 110621, 110511, 110523, 110591, 110515 : 4382ms DISTS=110463, 110621, 110511, 110523, 110591, 110515 : 4408ms DISTS=110463, 110621, 110511, 110523, 110591, 110515 : 4453ms $ node ./obj-perf.js L2 Load: 654ms DISTS=110463, 110621, 110511, 110523, 110591, 110515 : 3018ms DISTS=110463, 110621, 110511, 110523, 110591, 110515 : 2974ms DISTS=110463, 110621, 110511, 110523, 110591, 110515 : 2890ms $ node ./obj-perf.js L3 Load: 1957ms DISTS=110463, 110621, 110511, 110523, 110591, 110515 : 3436ms DISTS=110463, 110621, 110511, 110523, 110591, 110515 : 3264ms DISTS=110463, 110621, 110511, 110523, 110591, 110515 : 3199ms
The colums with numbers (110511) are checksums calculated between the sorts. They should be equal, otherwise they dont matter.
const nodeFs = require('fs'); function Random(seed) { this._seed = seed % 2147483647; if (this._seed <= 0) this._seed += 2147483646; } Random.prototype.next = function () { return this._seed = this._seed * 16807 % 2147483647; }; function Timer() { this.time = Date.now(); } Timer.prototype.split = function() { var now = Date.now(); var ret = now - this.time; this.time = now; return ret; }; function Point() { this.a = -1; this.b = -1; this.c = -1; this.d = -1; this.e = -1; this.f = -1; this.x = 0; } function pointInit(point, rand) { var p; for ( p in point ) { point[p] = rand.next() % 100000; } } function pointLoad(json) { var p; var point = new Point(); for ( p in point ) { point[p] = json[p]; } return point; } function pointCmp(a,b) { return pointCmpX[a.x](a,b,a.x); } function pointCmpA(a,b) { if ( a.a !== b.a ) return a.a - b.a; return pointCmpB(a,b); } function pointCmpB(a,b) { if ( a.b !== b.b ) return a.b - b.b; return pointCmpC(a,b); } function pointCmpC(a,b) { if ( a.c !== b.c ) return a.c - b.c; return pointCmpD(a,b); } function pointCmpD(a,b) { if ( a.d !== b.d ) return a.d - b.d; return pointCmpE(a,b); } function pointCmpE(a,b) { if ( a.e !== b.e ) return a.e - b.e; return pointCmpF(a,b); } function pointCmpF(a,b) { if ( a.f !== b.f ) return a.f - b.f; return pointCmpA(a,b); } var pointCmpX = [pointCmpA,pointCmpB,pointCmpC,pointCmpD,pointCmpE,pointCmpF]; function pointDist(a,b) { return Math.min( (a.a-b.a)*(a.a-b.a), (a.b-b.b)*(a.b-b.b), (a.c-b.c)*(a.c-b.c), (a.d-b.d)*(a.d-b.d), (a.e-b.e)*(a.e-b.e), (a.f-b.f)*(a.f-b.f) ); } function getRandom(N) { var i; var points = new Array(N); var rand = new Random(14); for ( i=0 ; i<N ; i++ ) { points[i] = new Point(); n = pointInit(points[i], rand); } return points; } function test(points) { var i,j; var dist; var dists = []; for ( i=0 ; i<6 ; i++ ) { dist = 0; for ( j=0 ; j<points.length ; j++ ) { points[j].x = i; } points.sort(pointCmp); for ( j=1 ; j<points.length ; j++ ) { dist += pointDist(points[j-1],points[j]); } dists.push(dist); } return 'DISTS=' + dists.join(', '); } function main_store(N) { var timer = new Timer(); points = getRandom(N); console.log('Random: ' + timer.split() + 'ms'); nodeFs.writeFileSync('./points.json', JSON.stringify(points)); nodeFs.writeFileSync('./points.js', 'exports.points=' + JSON.stringify(points) + ';'); console.log('Store: ' + timer.split() + 'ms'); } function main_test(points, timer) { var i, r; for ( i=0 ; i<3 ; i++ ) { r = test(points); console.log(r + ' : ' + timer.split() + 'ms'); } } function main_random(N) { var timer = new Timer(); var points = getRandom(N); console.log('Random: ' + timer.split() + 'ms'); main_test(points, timer); } function main_load() { var timer = new Timer(); var points = JSON.parse(nodeFs.readFileSync('./points.json')); console.log('Load: ' + timer.split() + 'ms'); main_test(points, timer); } function main_load2() { var timer = new Timer(); var points = JSON.parse(nodeFs.readFileSync('./points.json')).map(pointLoad); console.log('Load: ' + timer.split() + 'ms'); main_test(points, timer); } function main_load3() { var timer = new Timer(); var points = require('./points.js').points; console.log('Load: ' + timer.split() + 'ms'); main_test(points, timer); } function main() { var N = 300000; switch ( process.argv[2] ) { case 'R': main_random(N); break; case 'S': main_store(N); break; case 'L': main_load(); break; case 'L2': main_load2(); break; case 'L3': main_load3(); break; default: console.log('Unknown mode=' + process.argv[2]); break; } } main();
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