This is a draft. House rules are not tested much.
This article applies to Pendragon 5.2. The rules are useful with any version.
We ran a small jousting tournament the other day, using the standard 5.2 rules. We soon found that the rules were not good enough, and we did some quick in-game house-rules. My main objections are:
- A partial success (success, but still not as good as your opponent) makes no difference.
- The horsemanship roll to save from Knockdown is far too easy. Jousting can go on for (too) many rounds.
The truth is that I have no idea for how long real knights were jousing. 1 pass? 5 passes? All afternoon? But I do not care – I and my players have seen Ivanhoe – we have an idea what we expect, and we want it to be quick.
Suggested House Rules
The suggested house rules are not that different from the orginal 5.2 rules. Both knights roll opposed Lance checks.
Original | House rule | |
Both fail/fumble | Tie | Tie |
Fumble | GM decides | See table below |
Same success (or both crit) | Tie | Both falls off |
Winner vs Fail/fumble | Damage and Horsemanship rolls | Loser falls |
Winner vs Partial | Damage and Horsemanship rolls | If difference in success is 1-4: Damage and Horsemanship rolls 5+: Loser falls |
Critical | Real damage and Horsemanship rolls | Deal real damage, Loser falls |
This should avoid too many passes/rounds.
Type of Win
Here is a random table to decide what the victory looked like, in case anyone is curious. This is for dramatic effect. If it is a real battle no one should be penalized by this table.
- Hit to head, helmet removed, dizzy for a while
- Loser stays on for for a dozen feet but can not hold it
- Hit to head, rolling backwards over horse
- Shoulder hit sends loser spinning off the horse
- Loser thrown off, lands on back with a noise
- Loser falls off backwards, manages to land on feet
- Loser seems to make ut, but lance hits ground and he falls of
- Loser is left dangling to the side of the horse, can’t get up or down
- Losers horse made a weak rush, making him an easy target
- Loser hits shield, then ground and is pole jumping off his horse
- A corner of the shield comes off
- Hit to head, on his back on the horse, then rolling off
- Hit to head, dizzy for a few moments, fails to stay on the horse an falls off moments later
- About to be hit in neck, evades, fails to stay on the horse
- Loser delivers a solid shield hit, but it is him losing the balance
- Loser is pulled down by his shield (being hit by the lance)
- Loser lifts shield to protect from head head, gets shield in the head
- Tries to dodge a head hit, taking hit to upper torso
- Hit to shield is just too powerful to recover from
- Tries to dodge sideways, falls off doing so
- Comes off rolling into the middle fence, comes to sudden stop
- Shield hit, lance slides hitting the lance arm, pulling the knight off
- Light hit to side of head, enough to lose all balance
- A rare lance-lance hit sends knight off spinning
- Loser, sitting high, manages to get lance under him, ejected out of saddle
- Violently thrown off, helmet comes off, face buried in mud
- When about to recover from impact, thrown off by horse
- Rider and horse falls by the force of the impact
- Falls off, landing on the fence, not pretty
- Looking bad, landing on head, but rolls up nicely finishing on his feet
- Breaks lance when landing on it. Score?
- Ridiculously flapping with arms, throwing shields and lance, for no gain
- Never taking determined eyes off opponent, until afoot again
- Both horse and knight falls backwards
- Losing breath, taking a few minutes to recover
- Hit by horse kick when falling off
- Pushed backwards by impact, falling off behind horse
- Shield hits face with some blood spilled
- Horse comes back quickly, licking his master in the face to get him up again
- Horse comes back quickly, kneels down, and helps knight to his feet
- Horse runs away
- Crashes into the mud on opponents side of the fence
- Seems confident for a while, then just falls off
- After impact, horse makes a few jumps, throws knight off forward
- Pushed out of saddle by impact, tries to recover sitting on the rear of the horse, but fails
- Hit to head, leans numbly forward for a little while, then falls off
- Saddle comes off, knight has no chance
- Clings to the mane of the horse to get back up, but has to surrender afoot
- Gets splinters in face and eyes, takes a while before walking off the field
- Knight gracefully slides sideways out of saddle, ending up on knees and hands
- …you are welcome to suggest more…
Fumble
Fumble is 1/20. For two knights that is almost 1/10. I think that is way to often for some kind of critical or disqualifying event. So this table is somewhat forgiving.
- Hit opponents horse, dealing normal damage. Disqualified
- Horse tries to get rid of rider, Horsemanship or fall off before impact
- Blinded (by dust, sun), and makes no proper attack attempt
- Horse tries to run off in another direction (roll horsemanship or disqualified)
- Too voilent charge, can not direct attack at all
- Lowers lance way too late
- Lowers lance way too early
- Horse stops suddenly, just before impact (horsemanship or fall off forward)
- About to hit opponents horse, throws lance on ground to save
- Cracked lance, not even an attempt
- Hesitating start, no power, easy target
- Lose grip of lance, trying to recover as it hits the ground (DEX or fall off)
- … you are welcome to suggest more…
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